Notes for "A Gentle Introduction to Optical Design"
by Bruce Irving, Optical
Research Associates
These notes are intended to clarify or expand upon points made
in the companion article, "A
Gentle Introduction to Optical Design." Of course these
explanations are very brief, so if you want more information, please
see the references
in the original article. If you arrived here by clicking on a hyperlink
in that article, you can return to that point by using the BACK
function of your browser program.
Why is the sky blue?
This is optics, but it's not optical design! But of course we'll give the answer:
Rayleigh scattering. What does this mean? Visible light is one form of electromagnetic
radiation, with wavelengths from about 0.35 micrometers (violet) to about 0.75 micrometers
(red). Although light travels mostly in straight lines, it can also be scattered by
particles such as air molecules, meaning that portions of the light energy are sent off in
various directions. The directions are determined by the relationship between the size of
the wavelength (which determines the light's color) and the size of the scattering
particles. For our atmosphere, this effect is strongest in the shortest wavelengths,
decreasing almost to 0 at the red wavelengths. Because visible light is most intense at
0.5 micrometers (which we see as blue), scattering at this wavelength is dominant and the
sky appears blue.
For a more detailed explanation, take a look at this web
site.
(Remember, you can use your browser's BACK button to return to your previous point --
if you came from OPTICS FOR KIDS, you can also click here
to go back to "Some Questions Scientists Might Ask About Light."
Why does a magnifying glass make things
look bigger?
This is a question where the "light as geometrical rays" approach works quite
nicely, as shown in the picture below. Many optical instruments bend rays in a similar
manner to "fool" the visual (eye/brain) system into seeing a virtual image like
this (it is "virtual" because it cannot be projected like a real image -- the
focusing ability of the eye is a required part of such an optical system).
|
How does a laser work? |
Although optical designers make use of laser light in many systems they design (such as
supermarket product scanners and CD players), the basic principle of a laser depends on
the photon nature of light. Photons are particles of energy that can be absorbed into and
emittted from atoms and molecules. When an atom absorbs a photon of light energy, the atom
stores this extra energy temporarily (we say the atom is in a higher energy state). When
the atom "relaxes" to its natural low-energy state, it gives up the excess
energy in the form of another photon (we call this spontaneous emission -- it just
happens). Lasers are possible because of another type of photon emission called stimulated
emission. If you can somehow get a LOT of atoms into specific higher energy states, you
can use light to trigger or "stimulate" all of them into releasing their
excess-energy photons at the same time (we say these photons are in phase, or coherent).
There are various ways to get a lot of atoms into the same high energy state (this is
called "pumping" the laser), and there are various ways to contain them long
enough to build up a big "pulse" of light energy. Lasers are really fascinating
-- see the references to learn more.
Wave/particle duality
Experiments with light can lead to different conclusions about its fundamental nature.
Inside a laser, and in many light detectors (such as those found in a video camera), light
behaves quite clearly like a stream of particles, each one of which carries a certain,
fixed amount of energy - what we call photons. But when light from the laser is passed
through two closely-spaced pin holes, the resulting interference pattern is similar to the
pattern of ripples seen when two rocks are dropped into water to form interfering water
waves. The laser light clearly acts like a wave in many respects. Yet it is the same
light. We often refer to this schizophrenic behavior as wave/particle duality.
Wavefronts and rays
Wave fronts from a point source are spherical surfaces of constant phase. Rays are
lines that are normal to these wavefronts, showing the direction of energy flow at one
particular point.
Snell's Law and Refraction
Snell's Law was discovered in 1621 -- you might remember it from high school physics.
It precisely defines how light is bent, or refracted, when it passes through a boundary
between two media of differing index of refraction (n), such as air and glass or air and
water (the angles theta-i and theta-t are the incident and transmitted angles,
respectively). We notice refraction when we look at an object that's under water:
In a sense, all of geometrical optics is contained in Snell's simple expression, but in
practice, optical engineers and computer programs use a large number of equations and
techniques that are more convenient for working with lenses and other optical components.
Types of Lenses
Lenses come in many shapes and sizes, and many optical systems make use of multiple
lens elements to bend the light in just the right way to form images as required while
minimizing aberrations. A basic distinction is between a positive (focusing or converging)
lens and a negative (diverging) lens:
| Positive or converging lens: |
 |
| Negative or diverging lens: |
 |
and a negative (diverging) lens
Although these particular exampls are symmetric in shape (front and back curvatures are
equal but opposite in sign), most lens elements are not symmetric. The curvatures, glass
properties, and thickness all affect the way that the lens alters the path of light
passing through it. Determining these parameters (usually for a number of lenses working
together) is the job of the optical designer.
There are many ways to evaluate an optical system model using optical
design software. When we say "evaluate," we really want
to simulate the lens before it is built, and predict how it will
perform. Imaging systems try to bring light to a sharp focus, but
we need to be more precise than this. Some of the more common evaluations
are spot diagrams, encircled energy, and MTF. Spot
diagrams are graphs that show where rays from a point object
will fall on the image surface (they must fall close together if
the lens is to form a good image). Encircled energy is a way of
measuring how the energy (determined by counting rays) in the spot
diagram is distributed as a function of radius, measured from the
center (usually displayed as a graph).
MTF is "modulation transfer function." It requires the idea of spatial
frequency, which is just a measure of how parts of a scene are spaced apart. Think of a
white picket fence with a dark house behind it. From a few meters away, you can easily see
the contrast between the white and dark stripes. This is a low spatial frequency. Now
consider a black comb against a white piece of paper. From a few meters away, you probably
cannot even tell that there are dark and light stripes at all! This is a high spatial
frequency, which you can think of as the fine detail in a scene. A lens (such as your eye)
can image low spatial frequencies more easily than high frequencies. MTF is just a graph
that shows this "frequency response" for a lens, from low to high frequency
(every lens has a maximum or cut-off frequency, meaning there is alway some level of
detail that is too fine for the lens to detect).
Spot Diagrams
Spot diagrams are graphs that show where rays from a point object will fall on the
image surface (they must fall close together if the lens is to form a good image). The
graph is usually highly magnified (as if you looked at the image spot through a
microscope), and its shape can indicate the type and amount of aberration in the lens.
Perhap most distinctive is the aberration coma, whose name is fairly descriptive.
| Coma looks like a a comet: |
![[Spot diagram - coma]](/graphics/giod/spotcoma.gif) |
Spherical aberration is circular and concentrated at
the center: |
![[Spot diagram - spherical aberration]](/graphics/giod/spotsphr.gif) |
| Simple astigmatism shows X-Y asymmetry : |
![[Spot diagram - simple astigmatism]](/graphics/giod/spotast2.gif) |
This one has higher order astigmatism mixed with other aberrations: |
![[Spot diagram - astigmatism and more]](/graphics/giod/spotast1.gif) |
This is an off-axis point for glass singlet, and
astigmatism gives the overall shape. The prism-like dispersion of glass focuses the red,
green, and blue wavelengths differently. This is called chromatic aberration: |
![[Spot diagram - chromatic aberration]](graphics/giod/spotchr1.gif) |
Spherical Aberration
Spherical aberration results from the geometry of the REFRACTION and REFLECTION of
rays. It prevents a converging lens or mirror from bringing parallel rays into perfect
focus, because the focal length for rays focused by the central part of the lens differs
from that for rays focused by the outer parts. For the spherical reflector shown above,
two parallel rays enter from the left (from a point source located a very large distance
to the left, such as a star). The ray near the edge (red) crosses the axis (black line)
closer to the mirror than the lower (blue) ray. We say the outer ray "focuses
short." If the spherical surface is turned into a parabola, both rays would focus at
the same distance from the mirror.
Lens Bending
Lens bending refers to the relative values of front and back curvatures of a lens
element. There are an infinite number of lenses (i.e., front and back curvature
combinations) that will focus at a particular distance, but depending on how you
"bend" the lens, the aberration will vary.
The bending of each lens naturally affects lens quality. Lens designers use bending as
one of their design parameters, usually in an implicit way (i.e., optimization programs
determine the best bendings in combination with many other factors and requirements).
![[Hubble Space Telescope in space]](/graphics/giod/hubble_s.gif)
The Hubble Space Telescope (HST) is a large astronomical telescope
that orbits the earth, allowing it to view distant objects without
the disturbing effects of earth's atmosphere. An error was made
in the fabrication of its large primary mirror, and unfortunately
this error was not discovered until the HST was in earth orbit.
The resulting spherical aberration
prevented the HST from forming ideal images. Discovering the exact
nature of the problem and inventing a fix required the work of many
optical engineers, scientists, and designers from many organizations
(including ORA). The repair mission to install "corrective
lenses" restored the HST to nearly its design performance.
For more information on the HST (and a lot of fascinating educational
material on astronomy and other related subjects), visit the Web
site at the Space
Telescope Science Institute.
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